Deterministic finite automaton

Deterministic finite automaton

In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S0, S1, and S2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1. Upon reading a symbol, a DFA jumps deterministically from one state to another by following the transition arrow. For example, if the automaton is currently in state S0 and the current input symbol is 1, then it deterministically jumps to state S1. A DFA has a start state (denoted graphically by an arrow coming in from nowhere) where computations begin, and a set of accept states (denoted graphically by a double circle) which help define when a computation is successful. A DFA is defined as an abstract mathematical concept, but is often implemented in hardware and software for solving various specific problems such as lexical analysis and pattern matching. For example, a DFA can model software that decides whether or not online user input such as email addresses are syntactically valid. DFAs have been generalized to nondeterministic finite automata (NFA) which may have several arrows of the same label starting from a state. Using the powerset construction method, every NFA can be translated to a DFA that recognizes the same language. DFAs, and NFAs as well, recognize exactly the set of regular languages. == Formal definition == A deterministic finite automaton M is a 5-tuple, (Q, Σ, δ, q0, F), consisting of a finite set of states Q a finite set of input symbols called the alphabet Σ a transition function δ : Q × Σ → Q an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} Let w = a1a2...an be a string over the alphabet Σ. The automaton M accepts the string w if a sequence of states, r0, r1, ..., rn, exists in Q with the following conditions: r0 = q0 ri+1 = δ(ri, ai+1), for i = 0, ..., n − 1 r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q0. The second condition says that given each character of string w, the machine will transition from state to state according to the transition function δ. The last condition says that the machine accepts w if the last input of w causes the machine to halt in one of the accepting states. Otherwise, it is said that the automaton rejects the string. The set of strings that M accepts is the language recognized by M and this language is denoted by L(M). A deterministic finite automaton without accept states and without a starting state is known as a transition system or semiautomaton. For more comprehensive introduction of the formal definition see automata theory. == Example == The following example is of a DFA M, with a binary alphabet, which requires that the input contains an even number of 0s. M = (Q, Σ, δ, q0, F) where Q = {S1, S2} Σ = {0, 1} q0 = S1 F = {S1} and δ is defined by the following state transition table: The state S1 represents that there has been an even number of 0s in the input so far, while S2 signifies an odd number. A 1 in the input does not change the state of the automaton. When the input ends, the state will show whether the input contained an even number of 0s or not. If the input did contain an even number of 0s, M will finish in state S1, an accepting state, so the input string will be accepted. The language recognized by M is the regular language given by the regular expression (1) (0 (1) 0 (1)), where is the Kleene star, e.g., 1 denotes any number (possibly zero) of consecutive ones. == Variations == === Complete and incomplete === According to the above definition, deterministic finite automata are always complete: they define from each state a transition for each input symbol. While this is the most common definition, some authors use the term deterministic finite automaton for a slightly different notion: an automaton that defines at most one transition for each state and each input symbol; the transition function is allowed to be partial. When no transition is defined, such an automaton halts. === Local automata === A local automaton is a DFA, not necessarily complete, for which all edges with the same label lead to a single vertex. Local automata accept the class of local languages, those for which membership of a word in the language is determined by a "sliding window" of length two on the word. A Myhill graph over an alphabet A is a directed graph with vertex set A and subsets of vertices labelled "start" and "finish". The language accepted by a Myhill graph is the set of directed paths from a start vertex to a finish vertex: the graph thus acts as an automaton. The class of languages accepted by Myhill graphs is the class of local languages. === Randomness === When the start state and accept states are ignored, a DFA of n states and an alphabet of size k can be seen as a digraph of n vertices in which all vertices have k out-arcs labeled 1, ..., k (a k-out digraph). It is known that when k ≥ 2 is a fixed integer, with high probability, the largest strongly connected component (SCC) in such a k-out digraph chosen uniformly at random is of linear size and it can be reached by all vertices. It has also been proven that if k is allowed to increase as n increases, then the whole digraph has a phase transition for strong connectivity similar to Erdős–Rényi model for connectivity. In a random DFA, the maximum number of vertices reachable from one vertex is very close to the number of vertices in the largest SCC with high probability. This is also true for the largest induced sub-digraph of minimum in-degree one, which can be seen as a directed version of 1-core. == Closure properties == If DFAs recognize the languages that are obtained by applying an operation on the DFA recognizable languages then DFAs are said to be closed under the operation. The DFAs are closed under the following operations. For each operation, an optimal construction with respect to the number of states has been determined in state complexity research. Since DFAs are equivalent to nondeterministic finite automata (NFA), these closures may also be proved using closure properties of NFA. == As a transition monoid == A run of a given DFA can be seen as a sequence of compositions of a very general formulation of the transition function with itself. Here we construct that function. For a given input symbol a ∈ Σ {\displaystyle a\in \Sigma } , one may construct a transition function δ a : Q → Q {\displaystyle \delta _{a}:Q\rightarrow Q} by defining δ a ( q ) = δ ( q , a ) {\displaystyle \delta _{a}(q)=\delta (q,a)} for all q ∈ Q {\displaystyle q\in Q} . (This trick is called currying.) From this perspective, δ a {\displaystyle \delta _{a}} "acts" on a state in Q to yield another state. One may then consider the result of function composition repeatedly applied to the various functions δ a {\displaystyle \delta _{a}} , δ b {\displaystyle \delta _{b}} , and so on. Given a pair of letters a , b ∈ Σ {\displaystyle a,b\in \Sigma } , one may define a new function δ ^ a b = δ a ∘ δ b {\displaystyle {\widehat {\delta }}_{ab}=\delta _{a}\circ \delta _{b}} , where ∘ {\displaystyle \circ } denotes function composition. Clearly, this process may be recursively continued, giving the following recursive definition of δ ^ : Q × Σ ⋆ → Q {\displaystyle {\widehat {\delta }}:Q\times \Sigma ^{\star }\rightarrow Q} : δ ^ ( q , ϵ ) = q {\displaystyle {\widehat {\delta }}(q,\epsilon )=q} , where ϵ {\displaystyle \epsilon } is the empty string and δ ^ ( q , w a ) = δ a ( δ ^ ( q , w ) ) {\displaystyle {\widehat {\delta }}(q,wa)=\delta _{a}({\widehat {\delta }}(q,w))} , where w ∈ Σ ∗ , a ∈ Σ {\displaystyle w\in \Sigma ^{},a\in \Sigma } and q ∈ Q {\displaystyle q\in Q} . δ ^ {\displaystyle {\widehat {\delta }}} is defined for all words w ∈ Σ ∗ {\displaystyle w\in \Sigma ^{}} . A run of the DFA is a sequence of compositions of δ ^ {\displaystyle {\widehat {\delta }}} with itself. Repeated function composition forms a monoid. For the transition functions, this monoid is known as the transition monoid, or sometimes the transformation semigroup. The construction can also be reversed: given a δ ^ {\displaystyle {\wide

Are You Dead?

Are You Dead? (Chinese: 死了么; pinyin: Sǐleme), also known by its English name Demumu, is a Chinese application designed for young people living alone. It requires setting up one emergency contact and sends automatic notifications if the user has not checked in via the app for consecutive days. The app was released on the App Store on 10 June 2025. In early January 2026, the application gained popularity due to its name and the issue of safety for people living alone, and ranked high on the list of paid applications in the Chinese region of the Apple App Store before being removed. The app's rise in popularity sparked discussions about taboos about death in China. == History == Are You Dead? was founded and operated independently by three people born in the 1990s, and developed in a way that involved remote collaboration in their spare time. According to the New Yellow River report, Guo, the product manager, said that the application was designed for young people and that the inspiration came from the discussion of netizens on social platforms about "an app that everyone must have and will definitely download" that he observed two or three years ago. The name was also "not their original creation". After realizing its potential demand and social significance, the team successfully registered the name and completed the product development in about a month. Regarding the development entity, the New Yellow River cited information from the Apple App Store that the application was developed by Yuejing (Zhengzhou) Technology Service Co., Ltd. According to Tianyancha information, the company was established in March 2025 with a registered capital of 100,000 yuan. === Rise in popularity === The app has been generating buzz on social media since 9 January 2026, due to its name and the topic of safety for people living alone. Around 10 January, it topped the Apple paid app chart. As of 10:00 a.m. on January 11, it ranked first in the App Store paid app chart. It also ranked highly in the utility app chart; it ranked first or second in the paid utility app charts in the United States, Singapore and Hong Kong, and first or fourth in Australia and Spain. The app was subsequently removed from the Apple App Store in China. In terms of functionality and usage, First Financial praised the product for its "simple interface and single function," but pointed out that the interface lacks a display of consecutive check-in days, and there is also the possibility that users may forget to check in, leading to the mistaken issuance of reminders. In addition, since the application mainly relies on email reminders and lacks SMS or telephone notifications, it does not conform to Chinese social habits; the untimely notifications also make the application more like a "death notification" tool, losing its early warning significance for emergency rescue. Hu Xijin, former editor-in-chief of the Global Times, commented on the application on Weibo that it is "really good and can help many lonely elderly people." The Beijing News Quick Review pointed out that the role of technical tools is limited and needs to be connected with real support such as community patrols and liaison mechanisms. Due to the price increase, there have also been questions about the motivation for the price increase. The app's rise in popularity sparked discussions about taboos about death in China. Regarding the popularity of the application, both Southern Metropolis Daily and The Beijing News commented that it reflects the public issue of the risks of living alone and reflects the general anxiety of the living alone group about dying alone. Shangguan News further pointed out that although such technology products provide a certain "low-cost sense of security", their "cold notifications" may not only cause false alarms, but also highlight the embarrassing reality that "there is no one to fill in the emergency contact". It also emphasized that algorithms or applications cannot bring true happiness and called on society to reconstruct a support network full of humanistic care while relying on technology. The name of the application has also sparked controversy. Most netizens believe that the name "Are You Dead?" is unlucky and makes it awkward to share the application. They suggest changing it to a milder name such as "Are You Alive?". Hu Xijin also said that the name change could "give the elderly who use it more psychological comfort" and "believe that the application will become more popular after the name change". Some people also believe that this straightforward name just points out the real dilemma faced by people living alone and has a special meaning. BBC News commented that the name "Are You Dead" is playing a word game with Ele.me (Chinese: 饿了么; pinyin: Èleme) and the pronunciation is also similar. Legal professionals believe that its name is highly similar to Ele.me and may cause confusion. They also raised the possibility of trademark infringement and unfair competition. However, the developers said that the application is developed for young people and death is not a sensitive topic. They will "consider launching a new application that is more suitable for middle-aged and elderly people". They have not yet received any name change requests from relevant departments. On the evening of 13 January 2026, the Are You Dead? team announced that it would change its name to the English brand name Demumu in the upcoming new version. On 11 January, the development team also issued a statement through its official Weibo account, stating that it would study the renaming suggestion and plan to enrich the SMS reminder function, consider adding the message function and explore the direction of age-friendly products; it also stated that it would launch an 8 yuan paid plan to cover the costs of SMS, servers, etc., and welcomed investors to discuss cooperation. In terms of financing and valuation, it plans to sell 10% of the company's shares for 1 million yuan and proposed a valuation of 10 million yuan. On the evening of January 15, the application was removed from the app store in mainland China. == Functions == The application does not require users to enter phone numbers or other information to register. After filling in their name and setting an emergency contact, users can click the sign-in button every day. If they fail to sign in for two consecutive days, the system will send an email reminder to the emergency contact the next day. In addition, users can also bind a smart bracelet to monitor physiological signs, pre-designate a hearse driver and funeral music, and trigger the "one-click body collection" function when no pulse is detected. The application was initially available for free download, but a one yuan paid download option was introduced at the end of 2025. In January 2026, the application team issued a statement saying that an 8 yuan paid option would be launched based on the costs of SMS, servers, etc.

Word error rate

Word error rate (WER) is a common metric of the performance of a speech recognition or machine translation system. The WER metric typically ranges from 0 to 1, where 0 indicates that the compared pieces of text are exactly identical, and 1 (or larger) indicates that they are completely different with no similarity. This way, a WER of 0.8 means that there is an 80% error rate for compared sentences. The general difficulty of measuring performance lies in the fact that the recognized word sequence can have a different length from the reference word sequence (supposedly the correct one). The WER is derived from the Levenshtein distance, working at the word level instead of the phoneme level. The WER is a valuable tool for comparing different systems as well as for evaluating improvements within one system. This kind of measurement, however, provides no details on the nature of translation errors and further work is therefore required to identify the main source(s) of error and to focus any research effort. This problem is solved by first aligning the recognized word sequence with the reference (spoken) word sequence using dynamic string alignment. Examination of this issue is seen through a theory called the power law that states the correlation between perplexity and word error rate. Word error rate can then be computed as: W E R = S + D + I N = S + D + I S + D + C {\displaystyle {\mathit {WER}}={\frac {S+D+I}{N}}={\frac {S+D+I}{S+D+C}}} where S is the number of substitutions, D is the number of deletions, I is the number of insertions, C is the number of correct words, N is the number of words in the reference (N=S+D+C) The intuition behind 'deletion' and 'insertion' is how to get from the reference to the hypothesis. So if we have the reference "This is wikipedia" and hypothesis "This _ wikipedia", we call it a deletion. Note that since N is the number of words in the reference, the word error rate can be larger than 1.0, namely if the number of insertions I is larger than the number of correct words C. When reporting the performance of a speech recognition system, sometimes word accuracy (WAcc) is used instead: W A c c = 1 − W E R = N − S − D − I N = C − I N {\displaystyle {\mathit {WAcc}}=1-{\mathit {WER}}={\frac {N-S-D-I}{N}}={\frac {C-I}{N}}} Since the WER can be larger than 1.0, the word accuracy can be smaller than 0.0. == Experiments == It is commonly believed that a lower word error rate shows superior accuracy in recognition of speech, compared with a higher word error rate. However, at least one study has shown that this may not be true. In a Microsoft Research experiment, it was shown that, if people were trained under "that matches the optimization objective for understanding", (Wang, Acero and Chelba, 2003) they would show a higher accuracy in understanding of language than other people who demonstrated a lower word error rate, showing that true understanding of spoken language relies on more than just high word recognition accuracy. == Other metrics == One problem with using a generic formula such as the one above, however, is that no account is taken of the effect that different types of error may have on the likelihood of successful outcome, e.g. some errors may be more disruptive than others and some may be corrected more easily than others. These factors are likely to be specific to the syntax being tested. A further problem is that, even with the best alignment, the formula cannot distinguish a substitution error from a combined deletion plus insertion error. Hunt (1990) has proposed the use of a weighted measure of performance accuracy where errors of substitution are weighted at unity but errors of deletion and insertion are both weighted only at 0.5, thus: W E R = S + 0.5 D + 0.5 I N {\displaystyle {\mathit {WER}}={\frac {S+0.5D+0.5I}{N}}} There is some debate, however, as to whether Hunt's formula may properly be used to assess the performance of a single system, as it was developed as a means of comparing more fairly competing candidate systems. A further complication is added by whether a given syntax allows for error correction and, if it does, how easy that process is for the user. There is thus some merit to the argument that performance metrics should be developed to suit the particular system being measured. Whichever metric is used, however, one major theoretical problem in assessing the performance of a system is deciding whether a word has been “mis-pronounced,” i.e. does the fault lie with the user or with the recogniser. This may be particularly relevant in a system which is designed to cope with non-native speakers of a given language or with strong regional accents. The pace at which words should be spoken during the measurement process is also a source of variability between subjects, as is the need for subjects to rest or take a breath. All such factors may need to be controlled in some way. For text dictation it is generally agreed that performance accuracy at a rate below 95% is not acceptable, but this again may be syntax and/or domain specific, e.g. whether there is time pressure on users to complete the task, whether there are alternative methods of completion, and so on. The term "Single Word Error Rate" is sometimes referred to as the percentage of incorrect recognitions for each different word in the system vocabulary. == Edit distance == The word error rate may also be referred to as the length normalized edit distance. The normalized edit distance between X and Y, d( X, Y ) is defined as the minimum of W( P ) / L ( P ), where P is an editing path between X and Y, W ( P ) is the sum of the weights of the elementary edit operations of P, and L(P) is the number of these operations (length of P).

PhotoLine

PhotoLine is a general purpose bitmap and vector graphics editor developed and published by Computerinsel GmbH for Windows, macOS, and Linux/Wine. It was originally created in 1995 by Gerhard Huber and Martin Huber. The program combines bitmap and vector graphics editing in one seamless working application unlike most graphics software which tend to focus on either bitmap or vector editing and output. PhotoLine is considered as a market competitor to Adobe Photoshop. == Features == PhotoLine edits and composes multi-layer raster and vector images with deep support for masking and alpha compositing and with full color management. Editing and color management in PhotoLine is mostly non-destructive. Image data in layers is preserved without loss of information regardless of the document's image mode or layer transformation. color depth, image resolution, color model, and ICC profile are preserved for each individual layer or group of layers. Layers can be cloned and reused anywhere in the layer stack, including repurposed as layer masks. Layer blending and compositing in PhotoLine supports common blend modes, and features a layer blend range of -200 to +200 percent. It is also possible to control which channels are blended for each layer, adjustment layer, and layer mask or group of layers. Filters, adjustment layers, and brushes have access to Lab and HIS color modes (HIS is a variant of HSL), separately of the color model of the underlying image layer. In Addition to raster and vector editing, PhotoLine can be used for small desktop publishing projects. Multi-page documents with page spreads and text flow between text frames and pages are supported. Character and paragraph styles can be defined. Spot colors, bleed settings, a baseline grid, a table of contents generator, and PDF/X support help with these projects. PhotoLine is however much more limited when compared to dedicated publishing software such as Adobe InDesign or QuarkXPress. PhotoLine incorporates the Open-source software library LibRaw to read raw images from digital cameras for import. Developing these files is non-destructive with a choice of embedding the RAW image data either in the PhotoLine document or link to the external RAW image file. PhotoLine can open raw files as linear unmodified and non color managed source images. Photoshop PSD files can be imported and exported. Core functionality of PhotoLine can be extended through standard Photoshop filter plugins, the G'MIC digital image processing framework, and PSP tubes. External programs can be linked for a seamless round-trip workflow and files can be sent directly for processing in third-party design applications. Custom functionality is further supported through scripting and macro recording. == Early history == Developed by two brothers, Gerhard Huber and Martin Huber, PhotoLine was first released in January 1996 on the Atari ST line of personal computers from Atari Corporation. Previously, Gerhard and Martin had worked on making graphics cards for Atari computers and writing drivers for image scanners. Atari's market share was declining, and the brothers considered developing a video game to expand the business. This led them to search for image editing software that would run on Atari computers and fit their game project. Only an image editor called tms Cranach came close to what Gerhard and Martin had in mind. tms Cranach was a Raster graphics editor running on Atari's MegaST/STe, TT030, and Falcon030 systems. However, Cranach turned out to be expensive software and complicated to use. The brothers contacted tms (Cranach's developers) and this resulted in an offer from tms to purchase Cranach and its source code, as tms intended to exit the Atari software market. After the purchase of Cranach and its source code Gerhard and Martin initially continued to sell Cranach, but sales were low. In 1995 the two decided to start developing a new graphics editor called "PhotoLine". PhotoLine was developed from scratch and written in C++. It nevertheless contained a lot of know-how from Cranach (which was written in C). PhotoLine first release was launched one year later in 1996. With the growing popularity of Microsoft Windows, the release of Windows 95, and the limiting graphics hardware on the Atari platforms, the developers switched development platforms and continued development of PhotoLine for Windows only. The first Windows version (PhotoLine 2.2) was released in the middle of 1997. Shortly after, the Atari version was discontinued and saw its final release as PhotoLine 2.30. The Huber brothers released this final Atari version into the public domain in 2012. The first Classic Mac OS version of PhotoLine 6 appeared in 1999 after many ex-Atari users who had switched to Mac OS pressured the PhotoLine developers to release an Apple port. == Linux Support == PhotoLine runs natively under Windows and MacOS. While a native Linux version of PhotoLine is not available, running PhotoLine under Wine is actively supported and maintained by the developers. Running PhotoLine under Linux/Wine PhotoLine enables the user to allow Little CMS to fully support color management under Linux instead of the native OS CMS. == File format == Native PhotoLine files have the extension .PLD, which is an abbreviation of "PhotoLine Document". It can contain embedded JPEG, PNG, or camera raw images. It contains a preview image in JPEG or PNG format, which is used by the operating system or third-party applications to display a thumbnail of its contents. Thumbnails are natively supported on MacOS X. During installation on Windows the user is presented with an option to install a PLD thumbnail preview driver which enables thumbnails of PLD content in Windows Explorer. Alternatively, the FastPictureViewer Standalone Codec Pack provides the ability to display PLD thumbnails in Windows Explorer. == Version History == PhotoLine was first developed for the Atari ST computer. Version 2 was the first version for Windows, and since version 6 PhotoLine is also available for MacOS.

Avizo (software)

Avizo (pronounce: 'a-VEE-zo') is a general-purpose commercial software application for scientific and industrial data visualization and analysis. Avizo is developed by Thermo Fisher Scientific and was originally designed and developed by the Visualization and Data Analysis Group at Zuse Institute Berlin (ZIB) under the name Amira. Avizo was commercially released in November 2007. For the history of its development, see the Wikipedia article about Amira. == Overview == Avizo is a software application which enables users to perform interactive visualization and computation on 3D data sets. The Avizo interface is modelled on the visual programming. Users manipulate data and module components, organized in an interactive graph representation (called Pool), or in a Tree view. Data and modules can be interactively connected together, and controlled with several parameters, creating a visual processing network whose output is displayed in a 3D viewer. With this interface, complex data can be interactively explored and analyzed by applying a controlled sequence of computation and display processes resulting in a meaningful visual representation and associated derived data. == Application areas == Avizo has been designed to support different types of applications and workflows from 2D and 3D image data processing to simulations. It is a versatile and customizable visualization tool used in many fields: Scientific visualization Materials Research Tomography, Microscopy, etc. Nondestructive testing, Industrial Inspection, and Visual Inspection Computer-aided Engineering and simulation data post-processing Porous medium analysis Civil Engineering Seismic Exploration, Reservoir Engineering, Microseismic Monitoring, Borehole Imaging Geology, Digital Rock Physics (DRP), Earth Sciences Archaeology Food technology and agricultural science Physics, Chemistry Climatology, Oceanography, Environmental Studies Astrophysics == Features == Data import: 2D and 3D image stack and volume data: from microscopes (electron, optical), X-ray tomography (CT, micro-/nano-CT, synchrotron), neutron tomography and other acquisition devices (MRI, radiography, GPR) Geometric models (such as point sets, line sets, surfaces, grids) Numerical simulation data (such as Computational fluid dynamics or Finite element analysis data) Molecular data Time series and animations Seismic data Well logs 4D Multivariate Climate Models 2D/3D data visualization: Volume rendering Digital Volume Correlation Visualization of sections, through various slicing and clipping methods Isosurface rendering Polygonal meshes Scalar fields, Vector fields, Tensor representations, Flow visualization (Illuminated Streamlines, Stream Ribbons) Image processing: 2D/3D Alignment of image slices, Image registration Image filtering Mathematical Morphology (erode, dilate, open, close, tophat) Watershed Transform, Distance Transform Image segmentation 3D models reconstruction: Polygonal surface generation from segmented objects Generation of tetrahedral grids Surface reconstruction from point clouds Skeletonization (reconstruction of dendritic, porous or fracture network) Surface model simplification Quantification and analysis: Measurements and statistics Analysis spreadsheet and charting Material properties computation, based on 3D images: Absolute permeability Thermal conductivity Molecular diffusivity Electrical resistivity/formation factor 3D image-based meshing for CFD and FEA: From 3D imaging modalities (CT, micro-CT, MRI, etc.) Surface and volume meshes generation Export to FEA and CFD solvers for simulation Post-processing for simulation analysis Presentation, automation: MovieMaker, Multiscreen, Video wall, collaboration, and VR support TCL Scripting, C++ extension API Avizo is based on Open Inventor 3D graphics toolkits (FEI Visualization Sciences Group).

Eigenmoments

EigenMoments is a set of orthogonal, noise robust, invariant to rotation, scaling and translation and distribution sensitive moments. Their application can be found in signal processing and computer vision as descriptors of the signal or image. The descriptors can later be used for classification purposes. It is obtained by performing orthogonalization, via eigen analysis on geometric moments. == Framework summary == EigenMoments are computed by performing eigen analysis on the moment space of an image by maximizing signal-to-noise ratio in the feature space in form of Rayleigh quotient. This approach has several benefits in Image processing applications: Dependency of moments in the moment space on the distribution of the images being transformed, ensures decorrelation of the final feature space after eigen analysis on the moment space. The ability of EigenMoments to take into account distribution of the image makes it more versatile and adaptable for different genres. Generated moment kernels are orthogonal and therefore analysis on the moment space becomes easier. Transformation with orthogonal moment kernels into moment space is analogous to projection of the image onto a number of orthogonal axes. Nosiy components can be removed. This makes EigenMoments robust for classification applications. Optimal information compaction can be obtained and therefore a few number of moments are needed to characterize the images. == Problem formulation == Assume that a signal vector s ∈ R n {\displaystyle s\in {\mathcal {R}}^{n}} is taken from a certain distribution having correlation C ∈ R n × n {\displaystyle C\in {\mathcal {R}}^{n\times n}} , i.e. C = E [ s s T ] {\displaystyle C=E[ss^{T}]} where E[.] denotes expected value. Dimension of signal space, n, is often too large to be useful for practical application such as pattern classification, we need to transform the signal space into a space with lower dimensionality. This is performed by a two-step linear transformation: q = W T X T s , {\displaystyle q=W^{T}X^{T}s,} where q = [ q 1 , . . . , q n ] T ∈ R k {\displaystyle q=[q_{1},...,q_{n}]^{T}\in {\mathcal {R}}^{k}} is the transformed signal, X = [ x 1 , . . . , x n ] T ∈ R n × m {\displaystyle X=[x_{1},...,x_{n}]^{T}\in {\mathcal {R}}^{n\times m}} a fixed transformation matrix which transforms the signal into the moment space, and W = [ w 1 , . . . , w n ] T ∈ R m × k {\displaystyle W=[w_{1},...,w_{n}]^{T}\in {\mathcal {R}}^{m\times k}} the transformation matrix which we are going to determine by maximizing the SNR of the feature space resided by q {\displaystyle q} . For the case of Geometric Moments, X would be the monomials. If m = k = n {\displaystyle m=k=n} , a full rank transformation would result, however usually we have m ≤ n {\displaystyle m\leq n} and k ≤ m {\displaystyle k\leq m} . This is specially the case when n {\displaystyle n} is of high dimensions. Finding W {\displaystyle W} that maximizes the SNR of the feature space: S N R t r a n s f o r m = w T X T C X w w T X T N X w , {\displaystyle SNR_{transform}={\frac {w^{T}X^{T}CXw}{w^{T}X^{T}NXw}},} where N is the correlation matrix of the noise signal. The problem can thus be formulated as w 1 , . . . , w k = a r g m a x w w T X T C X w w T X T N X w {\displaystyle {w_{1},...,w_{k}}=argmax_{w}{\frac {w^{T}X^{T}CXw}{w^{T}X^{T}NXw}}} subject to constraints: w i T X T N X w j = δ i j , {\displaystyle w_{i}^{T}X^{T}NXw_{j}=\delta _{ij},} where δ i j {\displaystyle \delta _{ij}} is the Kronecker delta. It can be observed that this maximization is Rayleigh quotient by letting A = X T C X {\displaystyle A=X^{T}CX} and B = X T N X {\displaystyle B=X^{T}NX} and therefore can be written as: w 1 , . . . , w k = a r g m a x x w T A w w T B w {\displaystyle {w_{1},...,w_{k}}={\underset {x}{\operatorname {arg\,max} }}{\frac {w^{T}Aw}{w^{T}Bw}}} , w i T B w j = δ i j {\displaystyle w_{i}^{T}Bw_{j}=\delta _{ij}} === Rayleigh quotient === Optimization of Rayleigh quotient has the form: max w R ( w ) = max w w T A w w T B w {\displaystyle \max _{w}R(w)=\max _{w}{\frac {w^{T}Aw}{w^{T}Bw}}} and A {\displaystyle A} and B {\displaystyle B} , both are symmetric and B {\displaystyle B} is positive definite and therefore invertible. Scaling w {\displaystyle w} does not change the value of the object function and hence and additional scalar constraint w T B w = 1 {\displaystyle w^{T}Bw=1} can be imposed on w {\displaystyle w} and no solution would be lost when the objective function is optimized. This constraint optimization problem can be solved using Lagrangian multiplier: max w w T A w {\displaystyle \max _{w}{w^{T}Aw}} subject to w T B w = 1 {\displaystyle {w^{T}Bw}=1} max w L ( w ) = max w ( w T A w − λ w T B w ) {\displaystyle \max _{w}{\mathcal {L}}(w)=\max _{w}(w{T}Aw-\lambda w^{T}Bw)} equating first derivative to zero and we will have: A w = λ B w {\displaystyle Aw=\lambda Bw} which is an instance of Generalized Eigenvalue Problem (GEP). The GEP has the form: A w = λ B w {\displaystyle Aw=\lambda Bw} for any pair ( w , λ ) {\displaystyle (w,\lambda )} that is a solution to above equation, w {\displaystyle w} is called a generalized eigenvector and λ {\displaystyle \lambda } is called a generalized eigenvalue. Finding w {\displaystyle w} and λ {\displaystyle \lambda } that satisfies this equations would produce the result which optimizes Rayleigh quotient. One way of maximizing Rayleigh quotient is through solving the Generalized Eigen Problem. Dimension reduction can be performed by simply choosing the first components w i {\displaystyle w_{i}} , i = 1 , . . . , k {\displaystyle i=1,...,k} , with the highest values for R ( w ) {\displaystyle R(w)} out of the m {\displaystyle m} components, and discard the rest. Interpretation of this transformation is rotating and scaling the moment space, transforming it into a feature space with maximized SNR and therefore, the first k {\displaystyle k} components are the components with highest k {\displaystyle k} SNR values. The other method to look at this solution is to use the concept of simultaneous diagonalization instead of Generalized Eigen Problem. === Simultaneous diagonalization === Let A = X T C X {\displaystyle A=X^{T}CX} and B = X T N X {\displaystyle B=X^{T}NX} as mentioned earlier. We can write W {\displaystyle W} as two separate transformation matrices: W = W 1 W 2 . {\displaystyle W=W_{1}W_{2}.} W 1 {\displaystyle W_{1}} can be found by first diagonalize B: P T B P = D B {\displaystyle P^{T}BP=D_{B}} . Where D B {\displaystyle D_{B}} is a diagonal matrix sorted in increasing order. Since B {\displaystyle B} is positive definite, thus D B > 0 {\displaystyle D_{B}>0} . We can discard those eigenvalues that large and retain those close to 0, since this means the energy of the noise is close to 0 in this space, at this stage it is also possible to discard those eigenvectors that have large eigenvalues. Let P ^ {\displaystyle {\hat {P}}} be the first k {\displaystyle k} columns of P {\displaystyle P} , now P T ^ B P ^ = D B ^ {\displaystyle {\hat {P^{T}}}B{\hat {P}}={\hat {D_{B}}}} where D B ^ {\displaystyle {\hat {D_{B}}}} is the k × k {\displaystyle k\times k} principal submatrix of D B {\displaystyle D_{B}} . Let W 1 = P ^ D B ^ − 1 / 2 {\displaystyle W_{1}={\hat {P}}{\hat {D_{B}}}^{-1/2}} and hence: W 1 T B W 1 = ( P ^ D B ^ − 1 / 2 ) T B ( P ^ D B ^ − 1 / 2 ) = I {\displaystyle W_{1}^{T}BW_{1}=({\hat {P}}{\hat {D_{B}}}^{-1/2})^{T}B({\hat {P}}{\hat {D_{B}}}^{-1/2})=I} . W 1 {\displaystyle W_{1}} whiten B {\displaystyle B} and reduces the dimensionality from m {\displaystyle m} to k {\displaystyle k} . The transformed space resided by q ′ = W 1 T X T s {\displaystyle q'=W_{1}^{T}X^{T}s} is called the noise space. Then, we diagonalize W 1 T A W 1 {\displaystyle W_{1}^{T}AW_{1}} : W 2 T W 1 T A W 1 W 2 = D A {\displaystyle W_{2}^{T}W_{1}^{T}AW_{1}W_{2}=D_{A}} , where W 2 T W 2 = I {\displaystyle W_{2}^{T}W_{2}=I} . D A {\displaystyle D_{A}} is the matrix with eigenvalues of W 1 T A W 1 {\displaystyle W_{1}^{T}AW_{1}} on its diagonal. We may retain all the eigenvalues and their corresponding eigenvectors since most of the noise are already discarded in previous step. Finally the transformation is given by: W = W 1 W 2 {\displaystyle W=W_{1}W_{2}} where W {\displaystyle W} diagonalizes both the numerator and denominator of the SNR, W T A W = D A {\displaystyle W^{T}AW=D_{A}} , W T B W = I {\displaystyle W^{T}BW=I} and the transformation of signal s {\displaystyle s} is defined as q = W T X T s = W 2 T W 1 T X T s {\displaystyle q=W^{T}X^{T}s=W_{2}^{T}W_{1}^{T}X^{T}s} . === Information loss === To find the information loss when we discard some of the eigenvalues and eigenvectors we can perform following analysis: η = 1 − t r a c e ( W 1 T A W 1 ) t r a c e ( D B − 1 / 2 P T A P D B − 1 / 2 ) = 1 − t r a c e ( D B ^ − 1 / 2 P ^ T A P ^ D B ^ − 1 / 2 ) t r a c e ( D B − 1 / 2 P T A P D B − 1 / 2 ) {\displaystyle {\begin{array}{lll}\eta &=&

Google Tasks

Google Tasks is a task management application developed by Google and included with Google Workspace. Included initially as a feature in Gmail and Google Calendar, Google Tasks launched as a core product with a standalone app in 2018. It is available for Android and iOS, as well as in the right-hand side panel on Google Workspace apps on the web and in Google Calendar. == History and development == Google Tasks began as an integration within other apps in G Suite (now Google Workspace), allowing to-do items to be created in Calendar and Gmail. Upon graduating to a core service on June 28, 2018, Google Tasks launched as a dedicated mobile app in which tasks can be sorted into lists, managed, and completed. Google Tasks launched the ability to create tasks from Google Chat messages in 2022.